Short answers to the questions I get asked most about Skyriding, the dynamic flight system. For longer reading, the guides in the archive go deeper, and the Start Here page lists them by topic.
What is Skyriding?
It is a flight system where your mount behaves more like a glider than a bus. Instead of holding one fixed speed, you gain speed by diving, lose it by climbing, and spend vigor on short bursts. It was introduced with the Dragon Isles and has since reached other parts of the game.
What is vigor, and why does it run out?
Vigor is the pool of charges behind abilities such as Surge Forward and Skyward Ascent. Charges come back over time, and they come back faster while you keep your speed up. If you stall at low altitude and low speed, you spend charges quicker than you earn them.
How do I keep my speed up?
- Trade height for speed: point the nose down before a turn, not during it.
- Use a surge on a descent, not on a flat line.
- Read the terrain for free lift and plan the next downhill before you need it.
- Keep gentle, wide turns for open sky and tighter banking only when the line demands it.
Do I have to run the race courses?
No. They are optional and have their own rewards, but they are the best practice available. A gold medal run teaches the same habits you need for gathering routes and long trips, only with a clock attached.
Are there settings worth changing?
Two small ones help many people: pull the camera back so you can see the next checkpoint or cliff, and move the vigor display close to the centre of the screen so you can read it without looking away from your line.
Does this site only cover flying?
No. Flying is where the site started, but most of the archive covers leveling, dungeons, guilds and professions. The Start Here page sorts it all.
Can I suggest a question?
Yes. Send it to info@dogfighter-game.com with a line about what you tried, and good questions end up on this page.





