These are forward firing weapons, which can be picked up randomly around each map. They are colored RED and depending on the number of offensive weapon slots your aircraft has, will be added to your inventory, or just passed over if your slots are already full.
This is the default weapon for all craft, and fires standard rounds. You spawn with this weapon and cannot run out of ammo.
Two Vulcan Chainguns are mounted on either side of the craft and combine great stopping power with a high rate of fire. They are however, less accurate than the standard machine gun.
Two Viper Railguns are mounted on either side of the craft. Each weapon fires a high velocity slug capable of taking all but the most heavily armored craft out in one shot. They have quite a long down time between shots, making a careful aim a must.
Two Shotguns are mounted on either side of the craft. These weapons are extremely effective at close range, but are less effective in medium to long range skirmishes.
Hellfire Rockets are fired alternatively from Rocket pods mounted on the craft. They can be fired as fast as the pilot can press the fire button and explode on proximity. Good for covering tunnel entrances and pickup denial.
Seeker Homing Missile
Two high velocity homing missiles can be fired in quick succession before a small reload time. These missiles will track the closest target, be it friend or foe, so care must be taken when firing in populated combat zones.
Annihilator Cluster Rocket
Two slow firing missiles are released and explode on proximity. They have a massive area of effect and can easily destroy the pilot that fires them unless they equip a shield or target enemies at distance.
These are reverse firing weapons or passive weapons used to defend yourself from attack and can be picked up randomly around each map. They are colored BLUE and depending on the number of defensive weapon slots your aircraft has, will be added to your inventory, or just passed over if your slots are already full.
Gives complete protection against ALL incoming fire for a time. Shields do not stop damage taken from colliding with the ground or other aircraft.
This will drop an air-mine that will detonate on close proximity to a target. Good for blocking off tunnels and other tight areas.
This fires a volley of shells backwards from the craft. A good pilot can jump to the rear camera and aim these shots to devastating effect, making this very much like a rear facing Bobcat Shotgun.
This is a rear facing bomb launcher that will move in on targets. These bombs explode with low damage but cause a large cloud to form making it very good for making an escape or making a tight area difficult to navigate.
This weapon will stall all enemy engines caught within its blast radius. It will also disable active enemy shields.
This will make the aircraft invisible until it takes damage or fires a weapon.